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An introduction into algorithms

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of algorithms is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore algorithms through guided play, including hands-on, kinaesthetic ...

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Online safety

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of online safety is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards.As an extension of classroom rules discuss rules for online safety and acceptable ...

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Clever computers

In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

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Planting fruit and vegetables

In this sequence of lessons students grow a plant from seed, capturing each step and decision as an algorithmic process and recording data for future learning.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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Data detective

In this sequence of lessons students conduct a simple survey to collect, organise and present data. In doing so, they demonstrate their understanding of how to use patterns to represent data symbolically.

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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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Communicating safely online

In this sequence of lessons, use a game to explore the nature of personal information, how data can be recorded to reflect individual identity and how students might protect their personal information.

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ICT and Digital Technologies

A topical question and key consideration for schools is what’s the relationship between ICT Capabilities and Digital Technologies and how do they differ. The following resources can help clarify this. They are provided on The Digital Technologies Hub, a website that supports schools in engaging with the Australian Curriculum: ...

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Buzzing with Bee-Bots

This learning sequence Buzzing with Bee-Bots can be used to develop foundation skills in computational thinking and to develop an awareness of personal experiences using digital technologies. Students follow and describe a series of steps to program a floor robot. They plan a route to program a robot to follow a path and ...

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Hardware and software

This is a unit from the Scope and sequence resources from the DT Hub. The topic explores elements of a digital system which is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. At this level, students develop understandings of digital systems ...

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.